Google AI


Modern Australian

60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

  • Written by: Amanda Gutierrez, Associate Professor in Literacy and WIL partnerships, Australian Catholic University
60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends?

Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it.

Video games and English education

The global gaming industry is huge and continues to grow. It is tipped to be worth US$321 billion (A$477 billion) by 2026.

While many gamers are over 18, we know video games are very important to young people’s culture and identity. In 2023, Bond University surveyed 1,219 Australian households on behalf of the Interactive Games and Entertainment Association. It found 93% of 5-14 year-olds and 91% of 15-24 year-olds surveyed in Australia play video games.

More than fifteen years of research has also shown video games can also have educational benefits. This includes developing problem solving and literacy skills, creativity, team work and developing a critical understanding of their place in the world.

From an English teachers’ perspective, many video games have complex narrative scripts and plots and clear character development. They also typically require players to interpret cultural contexts and apply them. For example, games like The Legend of Zelda (first released in 1986 with multiple spin-offs) contain back-stories and plot-lines that are ripe for analysis.

However, these sorts of games (or texts) are still not valued in English curricula. Greater value is placed on studying favourite classics such as Shakespeare, John Steinbeck, Ernest Hemingway and other print-based literature.

A young person holds a gaming controller.
Video games such as The Legend of Zelda contain complex plots and characters. Deeanna Arts/ Peels, CC BY

Read more: Here's why The Legend of Zelda: Tears of the Kingdom is big news – even among those who don't see themselves as 'gamers'

Our research

To better understand how teachers value digital games in their classrooms and how they use them, we surveyed 201 high school English teachers around Australia. They came from all school sectors. More than 60% of those surveyed had been teaching for at least ten years.

Our research found:

  • 58.6% of teachers surveyed believed digital games are a “legitimate text type”. This means they thought they can be taught in English programs alongside other texts such as plays, books and poetry. A further 27.4% were unsure and 14% of respondents said digital games were not legitimate texts

  • 85% had not used digital games as a main or “focus” text for classroom study, with 74% having no plans to do so in the future

  • teachers with less experience were more likely to think they could use video games as a text for classroom study. For example, teachers who had used digital games with their students were 260% more likely to have 15 years or less experience

  • of those not using digital games as a focus or supplementary text, 23% reported limited knowledge of, and time to explore, how to use them in the classroom

  • 80% of teachers had not received professional development on how to use digital games but 60% had independently read articles, books, or chapters about them.

Read more: Video gaming can bolster classroom learning, but not without teacher support

What does the curriculum say?

The term “multimodal” appears more than 300 times in the Australian English curriculum. Multimodal means a text contains two or more modes, such as written or spoken text, video images and audio.

While digital games are indeed multimodal texts, the curriculum does not overtly name digital games (or video games) as an example of a multimodal text.

Perhaps unsurprisingly, only 30% of our respondents felt digital games were mentioned in the curriculum.

Teachers in their own words

In open-ended questions, teachers revealed strong and in some cases, polarised views about video games in their classrooms. Those who were positive, emphasised their ability to engage students. As one teacher told us:

I think digital games are the future of education […] a medium all students are familiar with, engage in, and enjoy. Students do not read books ‘en masse’ anymore, yet we as English teachers insist on dragging them kicking and screaming through texts they detest, whilst penalising them for playing the digital games they love.

Teachers also spoke of the rich, complex nature of some games. For example, they valued the way digital games have “multiple plot lines”, “connectivity between segments”, and “immerse students in worlds” as “active rather than passive” users of a text.

But some teachers also said video games hampered students’ creativity:

I am so over this stupid fixation. Digital games stymie imaginative writing and actually ‘flatten’ affect in the student’s ‘voice’. It comes to define their idea of writing and they regurgitate silly game stories that lack any emotional or creative flair.

They also expressed strong concerns they were were not good for students (echoing similar, ongoing concerns in news media), with one stating:

I really hate video games and I do not think they are healthy for kids […].

A closeup of a computer keyboard.
Teachers in the study variously described computer games as the ‘future’ and a ‘stupid fixation’. Syed Ali/ Unsplash, CC BY

What does this mean?

Our research shows digital games remain a contentious issue among English teachers. This suggests there needs to be clearer curriculum guidelines about their use in the classroom (rather than general references to “multimodal” texts).

It also suggests teachers need more professional development around video games, including their potential benefits as well as how to use them effectively and for critical understanding in their English programs. This will require practical resources and research-based examples.

We need students to be able to think critically when engaging with all types of texts. Especially those that feature so prominently in their lives.

Read more: Vacuuming, moving house, unpacking are boring in real life – so why is doing them in a video game so fun?

Authors: Amanda Gutierrez, Associate Professor in Literacy and WIL partnerships, Australian Catholic University

Read more https://theconversation.com/60-of-australian-english-teachers-think-video-games-are-a-legitimate-text-to-study-but-only-15-have-used-one-220045

Understanding a dental implant Melbourne Treatment Plan

A dental implant Melbourne patients may consider is one option for replacing a missing tooth, but suitability depends on oral health, bone support a...

How 3PL Logistics Australia Supports Faster and More Efficient Supply Chains

Why Has 3PL Logistics Become Important for Growing Businesses?  Gone are the days when supply chains were simpler and in minimal quantity. Now, the...

Common Skin Concerns and Treatment Options Available in Melbourne

Skin concerns can develop gradually or become noticeable following changes in age, lifestyle, sun exposure or hormonal factors. Pigmentation, rednes...

Why a Code-Compliant Home Can Still Feel Uncomfortable

When people build or renovate a home, they usually expect that meeting current building requirements will also produce a comfortable place to live. ...

Breach of Contract in Business: What Are Your Options?

Contracts are essential to business relationships. They establish expectations, allocate responsibilities and provide a framework for delivering goods...

How Pest Control Companies Can Rank for the Problems Customers Search First

Introduction SEO for Pest Control needs to start with the customer’s problem. Most people do not search for pest services in a neat or technical wa...

What Are the Benefits of Renovating an Older Home in Sydney?

Sydney has plenty of character homes, from Federation cottages to mid-century brick homes. Renovating rather than rebuilding can preserve what makes t...

Pool and Deck Design: How to Plan the Perfect Outdoor Living Space for Your Sydney Home

For many Australians, the backyard is where life happens. Summer barbecues, weekend swims and long evenings outdoors are all part of the lifestyle, ...

Is Solar Pool Heating Worth It? What Sydney Homeowners Should Know

There's nothing quite like a backyard pool on a hot Sydney day. But once autumn rolls in, many pools sit unused for months because the water is simp...

Planning a Luxury House Move: A Week-by-Week Timeline for Prestige Sydney Homes

Selling or buying a prestige home is a major milestone. Whether it's a waterfront residence in Birchgrove, a grand Federation home in Haberfield or ...

Downsizing or Upgrading Your Caravan? Here's How to Sell It Without the Hassle

Selling a caravan can feel like a major task, especially when you are unsure about its value, paperwork, or how to find a buyer. Whether you are dow...

The Best Overseas Adventure Holidays for Australians Who Love the Outdoors

Australia offers no shortage of incredible outdoor experiences, but sometimes the best way to satisfy your sense of adventure is to head overseas. A...

Cape Town Wine Shuttle: Winelands Tasting & Tours

Embark on an unforgettable journey through the picturesque Cape Winelands, where world-class wines and breathtaking scenery await. Our Cape Town Win...

Metal Fabrication: Choosing Metal Fabrication Melbourne Services for Custom Projects

What Modern Metal Fabrication Involves From individual components to complete structures, metal fabrication brings together processes such as desig...

Why Giant Rats Tail Grass Keeps Coming Back After Spraying

Giant Rats Tail Grass (GRT) is one of the most frustrating pasture weeds for farmers and lifestyle property owners. You spray an infested area, see th...

When Custom Cardboard Boxes Make Sense for Your Business

Custom cardboard boxes can be useful when a standard carton does not fit a product, packing method or presentation requirement particularly well. A ...

Full-Height vs. Pop-Top Caravan: Which Is Better for Family Travel across WA?

A pop-top caravan is an excellent choice for travellers who want the comfort of a caravan without committing to a larger, bulkier setup. With a lowe...

Bottle Label Printing: Key Factors for a Professional Finish

Why the Printing Method Matters When businesses need packaging or printed containers developed for a particular application, the right supplier can m...